Our format lets you view the movie on your terms: binge the four-and-a-half-hour runtime in one go, or dip in and out using chapter breaks that let you get right to the stories you're looking forward to the most. Check out the Full Cast tab to see them all (scroll down if you’re on mobile). Halo designer Jaime Griesemer remembers the email from Bungie co-founder Jason Jones claiming the firepower of Halo's pistol in multiplayer had been increased by approximately 25%, only to discover it was much (much, much) more powerful, as anyone who's been sniped from all the way across Blood Gulch can attest!Īt more than four hours long, First Person Shooter hits harder than a Brute Chieftain's gravity hammer on Halo 2 's Legendary difficulty, featuring 45+ experts who each add their own stories and insights.Seamus Blackley shares how he thought he was going to be fired from the Xbox project after Bill Gates’ initial reaction to their plans, and his amazement at the support Bill went on to give the project. Halo co-creator Marcus Lehto, writer and cinematic director Joseph Staten, and designer Jaime Griesemer are joined by “Father of the Xbox” Seamus Blackley and former Microsoft Game Studios VP Ed Fries as they discuss the creation of the original Xbox and the enduring legacy of its most important game. The team’s reaction to Shigero Miyamoto’s feedback to make the game ‘nicer’ - including the suggestion to have the player shake hands with enemies in the hospital at the end of the game!.Hilton and Jones discuss how Nintendo cautioned studios against making first-person shooters for the Nintendo 64, claiming the hardware wouldn't be up to the task - and the design hacks the Rare team used to prove them wrong.Karl Hilton and Brett Jones reminisce about making the hit GoldenEye on N64, discussing level design, the extensive use of motion capture, and, of course, the split-screen multiplayer - which was completely unplanned. John Carmack speaks candidly about the challenge Quake's true-3D engine posed for him, going into detail on the obstacles he faced bringing it to life, and how this impacted the team.John Romero shares the exciting moment when Doom's level design and aesthetic crystallized in a way that guaranteed it would become an evolutionary leap beyond Wolfenstein 3D.They are joined by fellow id Software alumni, including Sandy Petersen and American McGee, as well as publisher Apogee Software’s founder Scott Miller and others, who each add their own insights. Here are a few of our favorite parts: BFG: Big F***ing GamesĪll four id Software founders, John Carmack, John Romero, Tom Hall, and Adrian Carmack share stories about the early days of the company, taking a deep dive into the making of classics such as Wolfenstein 3D, Doom, and Quake. įrom there, we go on a game-by-game journey through the genre, reintroducing you to the beloved classics you grew up playing and highlighting the lesser-known pioneering titles you may have never heard of before. Posters: click to enlarge Synopsis & Castīeginning in the 1970s, First Person Shooter takes you back to the earliest days of the genre, when a group of high-school students went from building simple 3D mazes to creating the first vital building blocks of the genre - including rudimentary online deathmatch and spectator modes - in the game that became known as Maze War. For the full retro experience, upgrade to the Big Box edition which includes Big Box packaging, a mouse mat, and a t-shirt. Order by August 1st to reserve your individually-numbered limited edition which comes personalized with your name in the credits as well as slipcase, posters, and more. Join us on a nostalgic journey through 50 years of FPS history, from the genre’s humble beginnings through to the present day, exploring the creation, impact, and legacy of a wide range of genre-defining classics from Wolfenstein 3D, Doom, and GoldenEye, to Half-Life, Halo, and beyond.Īlong the way, you’ll hear from John Carmack and John Romero sharing stories from id Software’s early days, Cliff Bleszinski on Unreal and Unreal Tournament, Warren Spector on System Shock and Deus Ex, Marcus Lehto and Joseph Staten on Halo, and many more, each weighing in not only on their own projects, but also on other games that inspired them. Reviewers are calling it " Required viewing for any fans of the genre" (Shacknews), " A treasure trove of information" (TheGamer), and " The ULTIMATE video game documentary… a must-see for all gamers!" (WASD & Beyond podcast). Available for a limited time only: First Person Shooter is a four-hour-plus celebration of the FPS genre featuring the legendary developers and artists behind your favorite games.
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